Army Study to Prevent and
Treat Tobacco Use
Cancer Newsline Audio Podcast Series
Date: May 18, 2009
Duration: 0 / 17:52
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Lisa Garvin:
Welcome
to Cancer Newsline, a weekly podcast
series from the University of Texas M.D. Anderson
Cancer Center. Cancer Newsline helps you stay current
with the news on cancer research, diagnosis, treatment and prevention,
providing the latest information on reducing your family's cancer risk. I'm
your host Lisa Garvin. Today we are talking with Alexander Prokhorov, M.D.,
Ph.D. He is a professor of Behavioral Science at M.D. Anderson and also is Head
of the Tobacco Outreach Education Program, and internationally known smoking
cessation expert. Welcome Dr. Prokhorov.
Alexander Prokhorov:
Thank
you.
Garvin:
Dr.
Prokhorov is here today to talk about a $3.7 million grant from the Department
of Defense that will produce a video game that will promote health and stress
management for the men and women serving in the U.S. Military. Dr. Prokhorov,
tell us about the facts and figures for smoking in the army.
Prokhorov:
Well,
unfortunately, the army is you know one of those special group or population in
this country that features a very high prevalence of smoking. Particularly, the
study showed that about 38% of army service members smoke and about 15% of them
use smokeless tobacco and that's much higher than in general population when as
we know typically every fifth American, in other words 20% of American
population smokes, but in the army we have these numbers. And if you look at by
gender, we have about 46% of males who smoke and about 25% of females who use
cigarettes. Now, this is of course an alarming situation because you know these
-- when the service members get discharged then go back to the, sort of become
civilians, then unfortunately breaking the habit is very, very difficult
because they are addicted to nicotine. So, what we try to do is to intervene as
early as possible to make sure that they are non-smokers.
Garvin:
Do you
find that people that are non-smokers become smokers once they get in the
military?
Prokhorov:
Well
unfortunately, that's what some studies show that people take up smoking
sometimes to cope with the hardships of military service.
Garvin:
Because
usually, especially in the movies that were made in the 40's and 50's, I mean,
that was cigarettes were basically a form of currency and may still be today.
Prokhorov:
That's
exactly right and that's unfortunately the tobacco culture, so to speak is
quite prevalent in the military. It has been and it's known. If you look at the
history of tobacco use and the wars were major events in the history that kind
of boost it, the use of tobacco in the entire society. The World War I, of
course the World War II was the major, major event that you know increased the
rate of smoking in this country tremendously.
Garvin:
Tell me
about "Escape With Your Life." This is a
prototype video game that you were using as a model for this new program.
Prokhorov:
"Escape
With Your Life" is a video game that has been
produced with the Department of Defense funding for high risk youth. Not
military necessarily, just for general youth who are at high risk for smoking
initiation, for school dropouts, for kids who are, you know particularly at
risk. And we tested this video game into alternative schools and we found that
this video game produced a very significant smoking cessation rates among this
high risk youth. At first we were quite skeptical about this. We thought that
it would be a good way to combine the entertainment and education because you
need to somehow get these kids interested in learning about tobacco, but we
were somewhat skeptical because this is a very high risk youth, okay. They
would not be easy to work with in anyway, but using the video game seem to have that magic that kept their attention. They went
through the game, they went through the whole entire experience and they
learned a lot and after six months in the study that we've done on the preliminary
basis, we've got over 50% of these kids who quits smoking, which made us very,
very optimistic. We still have to double check that this is true by running
randomized control trial, but in this preliminary study, we found that over 50%
reported quitting smoking and they also displayed very encouraging changing in
terms in their beliefs about tobacco, their knowledge about tobacco and their
attitudes toward tobacco. So, those who quit were very different from those who
continued smoking.
Garvin:
And so
the military, the focus for your new video game is of similar high risk
population.
Prokhorov:
That's
exactly right. We are trying to achieve with this game is to, number one,
educate about dangers of tobacco. Unfortunately, lots of young people perceive
tobacco as a way to relieve stress, as a way to cope with depression, or dysphoric mood, you know if they feel, sad, down, low, they
try to smoke. Some of them smoke for that reason. Some of them think that
tobacco is a fantastic way to keep the company, to socialize and so, there is
lots of different sort of what we call temptations to smoke. And we are
addressing these temptations in the video game, the educational video game and
we also teach the skills on how to socialize without cigarettes, how to cope
with difficulties with mood problems, with stress without tobacco.
Garvin:
How many
modifications will you have to make to "Escape With
Your Life" to fit it to the military. I mean, is it going to be the same
video game, it will have the same features?
Alexander Prokhorov:
Well, the
theoretical underpinnings of this video game will be similar. Please keep in
mind this is not just a video game to educate. We are behavioral scientists.
We've learned over the years that people change their behavior in certain ways.
So, there are certain mechanisms, certain processes that underlying the
behavioral change. So, to become a non-smoker, every smoker has to go through
certain stages, through certain phases and we've learned a lot about these
stages in our projects. So, we are going to be sort of guiding them through
this process. Not just educating them on the danger and leaving them to make
the intelligent choice not to smoke, but also helping. You know, you might know
that quitting smoking per session is not that difficult. It's sometimes -- the
most difficult part is preventing relapse, going back to smoking. That's what
happens to many, many people who tried to quit and go back and that's what we teach. One of the most important parts of
this game is how to prevent that relapse, how to prevent that going back to
smoking.
Lisa Garvin:
You know
we think especially in combat situations our soldiers in
Prokhorov:
Well,
that's true, but you know if you want to be a good soldier, if you want to be a
better soldier, better prepared, you should be a non-smoker. What we've learned
also about the health effects, it's widely known that tobacco leads to a
variety of diseases, not just lung cancer like many people think. It's a lot of
issues related to cardiovascular health, to you know respiratory health. In
order to be fit, in order to be more efficient, in order to enhance your chances
to survive in difficult situations, you have to be a non-smoker because what
happens is that tobacco unfortunately compromises your physical abilities and
your mental abilities. So, your concentration, your physical fitness, your
ability to endure all the hardships associated with, you know military service
would be much better if you are a non-smoker.
Garvin:
Does this
project or will this project give them other coping mechanisms and stress
reduction mechanisms.
Prokhorov:
That's
one of our absolutely essential part of the game is that the video game teaches
a variety of skills on how to cope with different issues, such as stress, such
as depressive mood, such as you know things like, you know some people think
that smoking helps them concentrate. Well, that's actually not true because
what happens is that once you start smoking, you inhale a lot of carbon
monoxide. That's a poisonous gas that binds a significant part of hemoglobin in
the blood and unfortunately, you know this hemoglobin is no longer able to
carry oxygen to tissues, so including brain, including your muscles. So, that
means that part of your blood is simply excluded from the process of oxygen
delivery. So, meaning that your body gets less oxygen and oxygen is life. So,
in the difficult situation, such as combat, such as in military service in
general, you know, smoking is no good. So, that's what we would like to offer
this opportunity for our military service members, to learn about it, to learn
skills how to become a non-smokers and how to adopt non-smoking lifestyle for
life.
Garvin:
How will
this pilot program roll out, will it be done at
Prokhorov:
Well, we are
going to conduct this in the Fort Hood Military Base, a very large military
base in
Garvin:
Did the
army come to you or how did this relationship come together?
Prokhorov:
Well,
we've designed the prototype as part of a large scale lung cancer initiative
out of
Garvin:
With this
perhaps be a springboard to focusing on other groups
because I know like firefighters tend to be smokers as a rule. So, is it the
future that you know you would be able to use this for other high risk groups.
Prokhorov:
Absolutely!
I think, the fact that we are designing it for the military does not preclude
us from offering this video game to other people at risk, young people at risk
who are only starting their smoking career or maybe smoking just for a few
years already addicted. So, we are teaching them how to deal with addictions,
how to cope with cravings, how to cope with different situations that make them
smoke over and over and over again. To eventually become non-smokers and be
healthier people and just overall you know as you probably well aware that our
society is becoming less welcoming to smoking behavior. So therefore, I think
living in the
Garvin:
Great! Thank you Dr. Prokhorov for talking about your grant and good luck
to you in developing that game.
Prokhorov:
It's my
pleasure. Thank you so much for having me.
Garvin:
If you
have questions about anything you've heard today on Cancer Newsline,
contact ask MDAnderson at 1-877-MDA-6789 or online at
www.mdanderson.org/ask. Thank you for listening to this episode of Cancer Newsline. Tune in next week for the next podcast in our series.
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